Game design - Personal
Non producer-affiliated game design proposals - includes personal projects later adapted by developers
Design Proposal: “Drifter” Faction Ships and Modules
Originally Published: 8 June 2018
Last Updated: 4 March 2020
The Drifters made their debut in 2015, but their assets & established traits had yet to be made available to players by the time of this project.
This proposal put forward attributes, unique bonuses, and immersive descriptions for a full line of player-usable Drifter ships & modules.
Proposal: Fleshing out Agency Boosters
Published: 1 November 2017
When "Agency" boosters were introduced to EVE Online, they had barebones names (e.g. Agency Damage Booster 1) and lacked any description or lore/story justification. This Proposal was made with immersion in mind, to create a more universe-fitting nomenclature and justification for the items in-game. Names that accurately reflected usage and flowed more with the rule-of-cool, fleshed-out descriptions giving context to the insertion points for the items, and color-coded icons were included in the proposal.
Developers took up the suggestion, with their own spin, and included the changes in the next major patch (December 2017).
Suggestions for Entropic Disintegrators and Filaments
Published: 24 April 2018
The May 2018 "Into the Abyss" release for EVE Online introduced Entropic Disintegrators and Filaments to the game through new content.
This proposal suggested subtle changes for a number of icons and naming schemes, and put forward lore-technical possibilities for their usage.
Links:
Original Post
EON: Adding Context for the In-Game Store
Published: 4 August 2017
This proposal put forward a potential lore context and revision of the EVE Online in-game store.
At the time, this universally-used service had no background or justification within the game world; this suggestion attempted to provide one.
Links:
Original Post
"Argo" Drifter Battleship and Modules
Published: 21 June 2017
This is the original iteration of the Drifter proposal listed above, and is being included here in order to show development of ideas and iteration on previous concepts. Proposal included gameplay concepts and attribute calculations for an entry to the game that would be in-balance with current options, while introducing new but viable mechanics.
Links:
Original Post
“Project Galileo” Epic Arc, Story, and Rewards
Published: 12 October 2014
The earliest game design proposal put forward in this portfolio. Includes documents with concepts for an extended mission chain centered on the actions of one of EVE Online’s then most enigmatic factions, culminating in rewards related to their ship and character assets.